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Google Drive is particularly good to write on as it automatically saves your work every few seconds.Įver since I've been doing these steps, I saved tens of hours worth of work and leisure time from the terrible fate of "Could Not Connect to the Internet" or sudden power outages due to seasonal thunderstorms. Make new copies after every saved revision, so that each place has the most current work. Save copies of your work to Google Drive, One Drive, Dropbox, etc, in addition to your hard drive: Word, InDesign, JPEG, whatever it is, upload them.
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Secondly, when it comes to saved files, rely upon cloud storage spaces. Copy-paste the work as you type it, so that when you're done and about to hit the "post" button you can have your hard work ready to go in case your Internet or website shorts out on you. When writing a post which requires a significant investment on your part, be it homebrew material, research notes, or even a political screed, have Microsoft Word or notepad open. Or maybe your hard drive breaks, causing all your work spent in InDesign to go to waste because you didn't save copies elsewhere. Maybe the message board hosting your material goes under, making your work similarly inaccessible. Your mouse hovers over the "post" button, and WHAM! Your Internet connection dies, causing all your work to be lost to the electronic abyss. You spent over an hour applying the write touches and editing, setting up images and URL links. Perhaps you're writing a blog or message board post. Hopefully I'll get another post up before the end of the month, but for now I wanted to touch on something I've sadly seen happen all too often among many creative types. And that's not covering the Tane Masks, who represent the most powerful of fey lords such as the Jabberwock which can grant flight, twin fire-based eye rays, and Huge size among potential other abilities.Īpologies if I haven't been posting much as of late, but currently I've been focusing my creative energies into other tasks at hand. Even with the samples provided, one can see the Masquerade Reveler adequately serving a variety of roles: the Jinkin's Tiny size with Skilled in Disable Device and a later Dimension Door ability is a tailor-made scout, while the Dweomercat's Pounce ability is a welcome addition to any melee-focused character. These are not just flavoring: several new feats within this book grant access to Masks of certain types, and some Evolutions can only be taken with said types (such as quadruped abilities and Beast Masks). The base Evolutions are versatile enough, but the archetype has a host of new Evolutions specific to them such as Fey Magic which grants access to some illusion and nature-based spell-like abilities.Īlthough it is possible for a player to create one's own Mask, a healthy portion of the book provides many sample Masks, all grouped into types such as Fey, Gremlin, Forbidden, Beast, Mythic, and Tane Masks. Masquerade Revelers gain one Mask per level, and potentially more with the Extra Mask feat. A Pixie Mask can grant flight and personal invisibility, the Sage's Mask can grant +8 bonus to most Knowledge checks, and so on and so forth. While in this Masquerade, the reveler can don "Masks" modeled off of fey creatures and certain professions in the form of 4 to 8 Evolution Points per Mask based on class level. The concept is a person whose close encounter with the fey realms gifted them with the ability to assume the traits of entities and ideals by undergoing a trance-like state known as a Masquerade which replaces the base Rage ability. But Secrets of the Masquerade Reveler is a worthy exception, detailing a Barbarian archetype who accesses a pool of Eidolon Evolutions while "raging" to represent alternate states of being. Third party publishers followed suit with their own ideas, but given the brevity of mechanics it's not often that an entire product is dedicated to them. Over time they served as an alternative to prestige classes, covering everything from fighting styles, magical disciplines, even members of renowned organizations, all accessible from 1st level. They were largely alternate class features from the 3rd Edition days, although they became much more numerous and prominent. Pathfinder introduced the concept of archetypes around 2010.